ECM Jammer - Jams missiles and reduces accuracy of incoming fire.Class II Shields - Improved defensive shielding to protect a quadrant, place in center to protect entire ship.Class I Shields - Defensive shielding to protect a quadrant, place in center to protect entire ship.Can be placed in the center of a ship to shield it entirely. Delta Shields - A Small defensive shielding to protect a quadrant.Tritanium Armor - Three times the mass, strength and cost of Steel Armor.Ionium Armor - Superior armor, requires power.Quantanium Armor - Lightweight, efficient armor.Pollop Armor - Same HP as steel but less massive and slowly heals.Plasteel Armor - Strong(er) than steel and less massive.Solar Armor - Protective armor plating that generates a small amount of power.Steel Armor - Strong and inexpensive armor plating, but quite heavy.Discharger - Causes enemy ship capacitors to discharge 2500 power on hull impact.Rockets - reliable guided mini-rockets : Heavy unguided variant available.Death Ray - A terrible beam weapon stripped from the wreck of the masters.Dark Particle Beam - Weapon emits quick and violent bursts of energy.Graviton Beam - Beam weapon with a slowing effect.Fusion Beam - Particle beam weapon that that does increased damage to hulls.Ion Beams - Basic particle beam that are not terribly effective.Anti-matter Torpedo - A conventional torpedo with an anti-matter warhead.Heavy Torpedo - Missile stopping power in a single and inexpensive package. Chaos Cannon - Damage multiplied randomly from 0- 10x.Disruptor Cannons - A superior energy cannon with superior energy requirements. Laser Cannons - basic but versatile ship weapons capable of filling many roles.
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